poker_ai.poker.evaluation package

Submodules

poker_ai.poker.evaluation.eval_card module

class poker_ai.poker.evaluation.eval_card.EvaluationCard

Bases: object

Static class that handles cards. We represent cards as 32-bit integers, so there is no object instantiation - they are just ints. Most of the bits are used, and have a specific meaning. See below:

EvaluationCard:

bitrank suit rank prime

xxxbbbbb

bbbbbbbb

cdhsrrrr

xxpppppp

  1. p = prime number of rank (deuce=2,trey=3,four=5,…,ace=41)

  2. r = rank of card (deuce=0,trey=1,four=2,five=3,…,ace=12)

  3. cdhs = suit of card (bit turned on based on suit of card)

  4. b = bit turned on depending on rank of card

  5. x = unused

This representation will allow us to do very important things like: - Make a unique prime prodcut for each hand - Detect flushes - Detect straights

and is also quite performant.

CHAR_RANK_TO_INT_RANK = {'2': 0, '3': 1, '4': 2, '5': 3, '6': 4, '7': 5, '8': 6, '9': 7, 'A': 12, 'J': 9, 'K': 11, 'Q': 10, 'T': 8}
CHAR_SUIT_TO_INT_SUIT = {'c': 8, 'd': 4, 'h': 2, 's': 1}
INT_RANKS = range(0, 13)
INT_SUIT_TO_CHAR_SUIT = 'xshxdxxxc'
PRETTY_REDS = [2, 4]
PRETTY_SUITS = {1: '♠', 2: '♥', 4: '♦', 8: '♣'}
PRIMES = [2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41]
STR_RANKS = '23456789TJQKA'
static get_bitrank_int(card_int)
static get_prime(card_int)
static get_rank_int(card_int)
static get_suit_int(card_int)
static hand_to_binary(card_strs)

Expects a list of cards as strings and returns a list of integers of same length corresponding to those strings.

static int_to_binary(card_int)

For debugging purposes. Displays the binary number as a human readable string in groups of four digits.

static int_to_pretty_str(card_int)

Prints a single card

static int_to_str(card_int)
static new(string)

Converts EvaluationCard string to binary integer representation of card, inspired by:

http://www.suffecool.net/poker/evaluator.html

static prime_product_from_hand(card_ints)

Expects a list of cards in integer form.

static prime_product_from_rankbits(rankbits)

Returns the prime product using the bitrank (b) bits of the hand. Each 1 in the sequence is converted to the correct prime and multiplied in.

Params:
rankbits = a single 32-bit (only 13-bits set) integer representing

the ranks of 5 _different_ ranked cards (5 of 13 bits are set)

Primarily used for evaulating flushes and straights, two occasions where we know the ranks are ALL different.

Assumes that the input is in form (set bits):

rankbits

xxxbbbbb

bbbbbbbb

static print_pretty_card(card_int)

Expects a single integer as input

static print_pretty_cards(card_ints)

Expects a list of cards in integer form.

poker_ai.poker.evaluation.evaluator module

class poker_ai.poker.evaluation.evaluator.Evaluator

Bases: object

Evaluates hand strengths using a variant of Cactus Kev’s algorithm: http://suffe.cool/poker/evaluator.html

I make considerable optimizations in terms of speed and memory usage, in fact the lookup table generation can be done in under a second and consequent evaluations are very fast. Won’t beat C, but very fast as all calculations are done with bit arithmetic and table lookups.

_five(cards)

Performs an evalution given cards in integer form, mapping them to a rank in the range [1, 7462], with lower ranks being more powerful.

Variant of Cactus Kev’s 5 card evaluator, though I saved a lot of memory space using a hash table and condensing some of the calculations.

_seven(cards)

Performs five_card_eval() on all (7 choose 5) = 21 subsets of 5 cards in the set of 7 to determine the best ranking, and returns this ranking.

_six(cards)

Performs five_card_eval() on all (6 choose 5) = 6 subsets of 5 cards in the set of 6 to determine the best ranking, and returns this ranking.

class_to_string(class_int)

Converts the integer class hand score into a human-readable string.

evaluate(cards, board)

This is the function that the user calls to get a hand rank.

Supports empty board, etc very flexible. No input validation because that’s cycles!

get_five_card_rank_percentage(hand_rank)

Scales the hand rank score to the [0.0, 1.0] range.

get_rank_class(hr)

Returns the class of hand from the hand hand_rank from evaluate.

hand_summary(board, hands)

Gives a sumamry of the hand with ranks as time proceeds.

Requires that the board is in chronological order for the analysis to make sense.

poker_ai.poker.evaluation.lookup module

class poker_ai.poker.evaluation.lookup.LookupTable

Bases: object

Number of Distinct Hand Values:

Straight Flush 10 Four of a Kind 156 [(13 choose 2) * (2 choose 1)] Full Houses 156 [(13 choose 2) * (2 choose 1)] Flush 1277 [(13 choose 5) - 10 straight flushes] Straight 10 Three of a Kind 858 [(13 choose 3) * (3 choose 1)] Two Pair 858 [(13 choose 3) * (3 choose 2)] One Pair 2860 [(13 choose 4) * (4 choose 1)] High Card + 1277 [(13 choose 5) - 10 straights] ————————- TOTAL 7462

Here we create a lookup table which maps:

5 card hand’s unique prime product => rank in range [1, 7462]

Examples: * Royal flush (best hand possible) => 1 * 7-5-4-3-2 unsuited (worst hand possible) => 7462

MAX_FLUSH = 1599
MAX_FOUR_OF_A_KIND = 166
MAX_FULL_HOUSE = 322
MAX_HIGH_CARD = 7462
MAX_PAIR = 6185
MAX_STRAIGHT = 1609
MAX_STRAIGHT_FLUSH = 10
MAX_THREE_OF_A_KIND = 2467
MAX_TO_RANK_CLASS = {10: 1, 166: 2, 322: 3, 1599: 4, 1609: 5, 2467: 6, 3325: 7, 6185: 8, 7462: 9}
MAX_TWO_PAIR = 3325
RANK_CLASS_TO_STRING = {1: 'Straight Flush', 2: 'Four of a Kind', 3: 'Full House', 4: 'Flush', 5: 'Straight', 6: 'Three of a Kind', 7: 'Two Pair', 8: 'Pair', 9: 'High Card'}
_fill_in_lookup_table(rank_init, rankbits_list, lookup_table)

Iterate over rankbits and fill in lookup_table

flushes()

Straight flushes and flushes.

Lookup is done on 13 bit integer (2^13 > 7462): xxxbbbbb bbbbbbbb => integer hand index

get_lexographically_next_bit_sequence(bits)

Bit hack from here: http://www-graphics.stanford.edu/~seander/bithacks.html#NextBitPermutation

Generator even does this in poker order rank so no need to sort when done! Perfect.

multiples()

Pair, Two Pair, Three of a Kind, Full House, and 4 of a Kind.

straight_and_highcards(straights, highcards)

Unique five card sets. Straights and highcards.

Reuses bit sequences from flush calculations.

write_table_to_disk(table, filepath)

Writes lookup table to disk

Module contents